Subtext (2019)
Tempo de Jogo: 40
Idade Mín.: 10
Jogadores: 4 - 8
Editora: Stronghold Games, Compaya.hu: Gamer Café Kft., Broadway Toys LTD, Act in games, Edition Spielwiese, Buly Games, Pegasus Spiele
Designers: Wolfgang Warsch
Artistas: Desconhecido
Mecânicas: Voting, Targeted Clues, Paper-and-Pencil, Hidden Roles
Idade Mín.: 10
Jogadores: 4 - 8
Editora: Stronghold Games, Compaya.hu: Gamer Café Kft., Broadway Toys LTD, Act in games, Edition Spielwiese, Buly Games, Pegasus Spiele
Designers: Wolfgang Warsch
Artistas: Desconhecido
Mecânicas: Voting, Targeted Clues, Paper-and-Pencil, Hidden Roles
Mostrar Descrição Mostrar Comentários Tendência de Preço
In Subtext, players try to communicate with one another by drawing hints about the word on their card. Drawing well is not required — just being clever in selecting your hints.
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
Atualmente não temos dados de preço para este jogo.
Este jogo não está sendo negociado no mercado atualmente:
Este jogo não está listado no mercado atualmente. Se você quer vender o seu, adicione-o ao mercado.
Mercado
Jogos Relacionados
ag.gameitem.lastUpdated: 2025-06-01 13:26:00.418